Select the FIRST stat the skill uses as bonus.For example, select 'Might' if the skill says '(X%, Might bonus)'.
Scaling stat 2
Select the SECOND stat the skill uses as bonus.For example, select 'Armor' if the skill says '(X%, Bonus Might, Bonus Armor)'.If the skill only mentions one stat, leave this field as 'None'.
Base value %
Set the skill base valueThe 'X' in the skill description part that reads like 'increases damage by X% (Might bonus)'.
Final value : 0
Use the Hero Calculator to see the cost of upgrading skills.